Likewise, as you noted, the "outdoors during a storm" condition is.thematic, but a lot of groups will simply never consider tracking it. But it isn't at such risk, because forced movement of any kind is relatively rare in 5e (Warlock being one of the few classes with semi-reliable access, with the right invocations). If monster-allies providing out-of-turn movement were more of a thing in 5e, moonbeam would be at risk of potentially not doing any damage. I do, however, think that you may have a point with moonbeam being superior.more due to the way most people play the game, rather than the inherent nature of the spells. Is there something I'm overlooking, or should a druid always just forgo Call Lightning in favor of Moonbeam?Īs others have said, being a Dex save is generally better than a Con save, solely because everyone likes Con, but many brutes effectively dump Dex. There's supposed to be a major jump in spell power there. Meanwhile, the ceiling height very often prevents Call Lightning from being usable at all, and not having to spend actions if the beam isn't moving is a huge advantage.Īnd this is a 3rd level spell we're comparing to a 2nd. The damage being immediate did make a difference (a few of the party members wasted attacks on enemies that were doomed already and just didn't know it), but not all that much of a difference. The duration and range are usually irrelevant in typical battlefield environments, and I've never once seen the "outside in a storm" come up. ![]() None of those advantages of Call Lightning look particularly compelling, to me. The damage happens immediately, not at the start of the enemy's turn. If you're outside in stormy conditions, it does more damage. The area of effect can move anywhere within range each turn, not just 30'. It has extra effects against shapechangers. You can get more damage out of it if you can move creatures into it off of your turn. The area of effect is a tall cylinder, not just a sphere, so might catch flyers and creatures on the ground. If the enemy doesn't move, no further action is necessary, so you can use your cantrips or other non-conc spells. It does radiant damage, one of the best damage types in the game, not lightning. It can be cast anywhere, no matter the ceiling height. Save for half (though a different save for each, but I'm not sure that counts as a plus or minus). You can use an action to change where the damage is every turn ![]() Only on the druid list (plus a couple of subclasses) 3rd level."ĭamage per turn of 1d10 times the spell slot. OK, then, I guess I'm casting Moonbeam after all. I guess the difference is just that it has a Dex save instead of Con."įighter (who was going to also be in the area of effect): "Well, you know which of those is a better save for me."ĭruid: "Good point. What's the area of effect?"ĭruid: "5' radius. Me: ".Wait, that's the same damage as a 3rd-level Moonbeam. Me (DM): "OK, how much damage does that deal?" ![]() The druid initially said that he was going to cast Moonbeam (which had previously been his bread-and-butter damage spell), but then decided that the fight was tough enough to be worth one of his brand-new 3rd-level spells, and said he'd use Call Lightning instead. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.My party just reached level 5 the other day, and they were in a tough fight. Under such conditions, the spell’s damage increases by 1d10. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Each creature within 5 feet of that point must make a Dexterity saving throw. A bolt of lightning flashes down from the cloud to that point. When you cast the spell, choose a point you can see within range. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). Duration: Concentration, up to 10 minutesĪ storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.
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